class RDPawn extends UTPawn
	dependson(RDWeapon);

//IT'S AN OVERRIDE BIZNATCH!
simulated function StartFire(byte FireModeNum)
{
	if( bNoWeaponFIring )
	{
		return;
	}

	if( Weapon != None && !RDWeapon(Weapon).bIsReloading )
	{
		Weapon.StartFire(FireModeNum);
	}
}
